Science, asked by agarwalpooja0246, 7 months ago

will anyone plzz tell me that what can I add extra in below topic.....

“Role of science in the world of entertainment”​

Answers

Answered by vishwatmika
1

Many scientists are concerned about how this blending of science and entertainment might affect public perceptions of science. Such concerns are legitimate—there is a significant amount of research showing that entertainment products do have a powerful influence on public attitudes towards science.

The most constructive way to deal with these issues is to engage with entertainment producers. In the US, several high-profile scientific organizations have developed initiatives that help researchers to participate as science consultants to the entertainment industry. These include the National Academy of Sciences’ Science and Entertainment Exchange, the University of Southern California’s Hollywood Health and Society programme, and the multi-sponsored Entertainment Industries Council. All work to connect entertainment industry professionals with top scientists and engineers.

These initiatives have led to scientists’ involvement in projects as diverse as the television series Breaking Bad and the first-person-shooter video game The Last of Us (Scientific American did a great post on the game’s plausible zombies). Indeed, it would be surprising today if a US-produced film, TV or computer game containing substantial scientific content did not have a science consultant on board.

One of the plausible zombies of The Last of Us – the zombie infection is a fungus that kills and transforms its hosts

Our research group, the Science and Entertainment Laboratory, along with the science fiction writer Geoff Ryman, are in the process of developing a UK equivalent, the British Art and Science Exchange. Similar to the service currently provided by the Science Media Centre for news journalists, BASE would be a clearing-house for scientists willing to advise the UK entertainment industry.

While it has a smaller film industry than the US, the UK has other major strengths in the creative arts such as thriving theatres, world-class publishers, respected broadcasters, a fertile music industry and an underappreciated computer game industry.

Unlike in the US, though, the UK’s cultural climate is less hospitable towards such an initiative. British learned societies and science advocacy organizations have been more conservative in their approaches to communicating science through entertainment. Some British scientists are also been wary of embracing entertainment as a vehicle for science communication.

gravity-film-posterPart of this reluctance stems from a misunderstanding that conflates communication with education. Entertainment products are certainly not ideal vehicles for teaching scientific facts, but high-profile entertainment narratives have an unmatched capacity to convey the excitement and promise of research. This is particularly true if we move beyond simplistic notions of science as a collection of facts in a textbook and, instead, consider it as a larger social institution that embodies the systems of science—including methods, interactions among scientists, and a broad cultural context in which science is conceived and practiced.

Scientists and organizations that advise entertainment professionals have an unprecedented opportunity to influence depictions of scientific knowledge, scientists, and scientific institutions in powerful storytelling media. NASA helped the makers of Gravity and Interstellar not to teach science to the public, but to shape the agency’s public identity.

Entertainment products have also proven extremely effective at raising awareness and convincing the public that a scientific issue needs more political, financial, and intellectual attention. For example, Columbia University microbiologist Ian Lipkin worked on Contagion because he believed that the film had the power to raise attention to the threat of emerging viruses.

1For these collaborations to be effective scientists must recognize the cultural differences between entertainment and science. Scientific cultures are generally egalitarian academic communities, but entertainment productions tend to be hierarchical, with a rigid system of superiors and subordinates. Likewise, straightforwardness may be accepted or valued in science, but entertainment professionals seldom appreciate being bluntly told that their scripts are scientific nonsense.

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