4. In games of incomplete information, what is a "signal", who sends signals, and why do signals make these games complicated? (Hint: consider the person who receives the signal). To fix thoughts, consider two actions on the dating market: Laugh (at your joke) and Not Laugh (at your joke).
5. You are on a first date. Consider the statement "the probability this person is Interested given they Laugh." Express this statement using probability notation.
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