define simulation in engineering physics
Answers
Answer:
A simulation is an approximate imitation of the operation of a process or system that represents its operation over time. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games.
Answer:
Answer:A simulation is an approximate imitation of the operation of a process or system that represents its operation over time.[1]
Answer:A simulation is an approximate imitation of the operation of a process or system that represents its operation over time.[1]Driving simulator
Answer:A simulation is an approximate imitation of the operation of a process or system that represents its operation over time.[1]Driving simulatorSimulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education[2], and video games. Often, computer experiments are used to study simulation models. Simulation is also used with scientific modelling of natural systems[2] or human systems to gain insight into their functioning,[3] as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not exist.[4]
Answer:A simulation is an approximate imitation of the operation of a process or system that represents its operation over time.[1]Driving simulatorSimulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education[2], and video games. Often, computer experiments are used to study simulation models. Simulation is also used with scientific modelling of natural systems[2] or human systems to gain insight into their functioning,[3] as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not exist.[4]Key issues in simulation include the acquisition of valid sources of information about the relevant selection of key characteristics and behaviors, the use of simplifying approximations and assumptions within the simulation, and fidelity and validity of the simulation outcomes. Procedures and protocols for model verification and validation are an ongoing field of academic study, refinement, research and development in simulations technology or practice, particularly in the work of computer simulation.
Answer:A simulation is an approximate imitation of the operation of a process or system that represents its operation over time.[1]Driving simulatorSimulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education[2], and video games. Often, computer experiments are used to study simulation models. Simulation is also used with scientific modelling of natural systems[2] or human systems to gain insight into their functioning,[3] as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not exist.[4]Key issues in simulation include the acquisition of valid sources of information about the relevant selection of key characteristics and behaviors, the use of simplifying approximations and assumptions within the simulation, and fidelity and validity of the simulation outcomes. Procedures and protocols for model verification and validation are an ongoing field of academic study, refinement, research and development in simulations technology or practice, particularly in the work of computer simulation.