in which type of following animation types does visual change occur in the x and y axis
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Follow these rules to ensure consistent and user-friendly animation styles across the Visual Studio IDE.
Be selective. Limit animations to those that serve specific purposes.
Timing and speed are important to ensure that transitions feel quick and natural:
Complete animated transitions within one half-second (500 milliseconds).
Animations that would occur frequently need to be quick enough that they don't interrupt the user's workflow. Watch the animation in a loop and adjust the timing until it feels right.
Animations shouldn't be so fast or jarring that it's difficult to understand, but not so slow that it makes one impatient for the transition to finish.
Use variable timing to emphasize importance. For example, when navigating through a sequence of items on a class diagram, speed through transitions between items then slow down to focus on important items.
Use gradual non-linear easing from one state to another, giving a sense of calm and natural movement.
When possible, use a subtle animation on hover to indicate interactive elements under the mouse.
If you rely heavily on animations in your features, then provide a means to turn them off locally (for all your features) as an option in the Tools > Options dialog.
Only one animation should occur at a timeand convey just one piece of information. More than one object moving or attempting to convey multiple things can be confusing.
Subtlety is important. In most cases, animation doesn't have to demand user attention to serve its purpose. Subtle changes in timing, sequencing, and behavior might significantly impact perception, and can make the difference between an effective and ineffective animation.
When using animation to draw attention to something, make sure that it's worth interrupting the user's train of thought.
When showing progress or status through animation:
Stop showing progress movement when the underlying process isn't advancing.
Distinguish indeterminate processes from determinate processes.
Ensure that an animation has identifiable completion and failure states.
Minimize use of effect animations that show status and make sure that they have real value by providing additional information of actual use. Examples include transient status changes and emergencies
Animation don'ts:
Don't use small movements (movement in a small footprint). Prefer fades and changes over moving objects.
Don't use animations that take place over a large area of screen real estate. Regardless of size, this style of animation is distracting to the user.
Don't use animations unrelated to the object the user is currently focused on or interacting with.
Don't use animations that require user interaction to reset the state, like forcing the user to respond to a flashing notification in order to make it stop flashing. Interacting with them in any way should be sufficient to dismiss them.
For more information on applications for these best practices, see Animation patterns.
Animation metrics
The system should visibly react to user gestures in less than 10 milliseconds.
Animated transitions shouldn't take longer than 500 milliseconds to complete.
One way to compensate for transitions that require longer times is to separate it into two parts. For example, the first part of an animation could be the empty content container (up to 500 milliseconds), followed by the content fading into the container (up to 500 milliseconds).
For load times that can be calculated, a determinant progress indicator (percent-done progress indicator) is preferred.
For load times that can't be calculated, a busy indicator like a cursor or embedded spinning animation (loading or working indicator) is appropriate.
Animation as communicator
In Visual Studio UI, animation functions only as a communication tool. It's used to communicate a variety of information, like structural changes in the UI (for example, when a menu opens or closes). Animation can help visualize the time-dependent behavior of complex systems, like installation progress visualization. Animations can also be used to attract attention with alerts and notifications.
UI animations typically function in four ways: visualize, attract attention, simulate, and response times/progress indicators.
Be selective. Limit animations to those that serve specific purposes.
Timing and speed are important to ensure that transitions feel quick and natural:
Complete animated transitions within one half-second (500 milliseconds).
Animations that would occur frequently need to be quick enough that they don't interrupt the user's workflow. Watch the animation in a loop and adjust the timing until it feels right.
Animations shouldn't be so fast or jarring that it's difficult to understand, but not so slow that it makes one impatient for the transition to finish.
Use variable timing to emphasize importance. For example, when navigating through a sequence of items on a class diagram, speed through transitions between items then slow down to focus on important items.
Use gradual non-linear easing from one state to another, giving a sense of calm and natural movement.
When possible, use a subtle animation on hover to indicate interactive elements under the mouse.
If you rely heavily on animations in your features, then provide a means to turn them off locally (for all your features) as an option in the Tools > Options dialog.
Only one animation should occur at a timeand convey just one piece of information. More than one object moving or attempting to convey multiple things can be confusing.
Subtlety is important. In most cases, animation doesn't have to demand user attention to serve its purpose. Subtle changes in timing, sequencing, and behavior might significantly impact perception, and can make the difference between an effective and ineffective animation.
When using animation to draw attention to something, make sure that it's worth interrupting the user's train of thought.
When showing progress or status through animation:
Stop showing progress movement when the underlying process isn't advancing.
Distinguish indeterminate processes from determinate processes.
Ensure that an animation has identifiable completion and failure states.
Minimize use of effect animations that show status and make sure that they have real value by providing additional information of actual use. Examples include transient status changes and emergencies
Animation don'ts:
Don't use small movements (movement in a small footprint). Prefer fades and changes over moving objects.
Don't use animations that take place over a large area of screen real estate. Regardless of size, this style of animation is distracting to the user.
Don't use animations unrelated to the object the user is currently focused on or interacting with.
Don't use animations that require user interaction to reset the state, like forcing the user to respond to a flashing notification in order to make it stop flashing. Interacting with them in any way should be sufficient to dismiss them.
For more information on applications for these best practices, see Animation patterns.
Animation metrics
The system should visibly react to user gestures in less than 10 milliseconds.
Animated transitions shouldn't take longer than 500 milliseconds to complete.
One way to compensate for transitions that require longer times is to separate it into two parts. For example, the first part of an animation could be the empty content container (up to 500 milliseconds), followed by the content fading into the container (up to 500 milliseconds).
For load times that can be calculated, a determinant progress indicator (percent-done progress indicator) is preferred.
For load times that can't be calculated, a busy indicator like a cursor or embedded spinning animation (loading or working indicator) is appropriate.
Animation as communicator
In Visual Studio UI, animation functions only as a communication tool. It's used to communicate a variety of information, like structural changes in the UI (for example, when a menu opens or closes). Animation can help visualize the time-dependent behavior of complex systems, like installation progress visualization. Animations can also be used to attract attention with alerts and notifications.
UI animations typically function in four ways: visualize, attract attention, simulate, and response times/progress indicators.
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