what are collisions,types,and formula to calculate each type of collisions
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Answer:
A collision is the event in which two or more bodies exert forces on each other in about a relatively short time. Although the most common use of the word collision refers to incidents in which two or more objects collide with great force, the scientific use of the term implies nothing about the magnitude of the force.
Some examples of physical interactions that scientists would consider collisions are the following:
When an insect lands on a plant's leaf, its legs are said to collide with the leaf.
When a cat strides across a lawn, each contact that its paws make with the ground is considered a collision, as well as each brush of its fur against a blade of grass.
When a boxer throws a punch, his fist is said to collide with the opponent's body.
When an astronomical object merges with a black hole, they are considered to collide.
Explanation:
There are two types of collisions between two bodies - 1) Head-on collisions or one-dimensional collisions - where the velocity of each body just before impact is along the line of impact, and 2) Non-head-on collisions, oblique collisions or two-dimensional collisions - where the velocity of each body just before impact is not along the line of impact.
Let the linear, angular and internal momenta of a molecule be given by the set of r variables { pi }. The state of a molecule may then be described by the range δwi = δp1δp2δp3 ... δpr. There are many such ranges corresponding to different states; a specific state may be denoted by the index i. Two molecules undergoing a collision can thus be denoted by (i, j) (Such an ordered pair is sometimes known as a constellation.) It is convenient to suppose that two molecules exert a negligible effect on each other unless their centre of gravities approach within a critical distance b. A collision therefore begins when the respective centres of gravity arrive at this critical distance, and is completed when they again reach this critical distance on their way apart. Under this model, a collision is completely described by the matrix {\displaystyle {\begin{pmatrix}i&j\\k&l\end{pmatrix}}} \begin{pmatrix}i&j\\k&l\end{pmatrix} , which refers to the constellation (i, j) before the collision, and the (in general different) constellation (k, l) after the collision. This notation is convenient in proving Boltzmann's H-theorem of statistical mechanics.
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