What is attributes of output primitives in computer graphics?
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Line Attribute
Curve Attribute
Color and Grayscale Levels
Area fill Attributes
Character Attributes
Bundled Attributes
Curve Attribute
Color and Grayscale Levels
Area fill Attributes
Character Attributes
Bundled Attributes
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Attributes of output primitives in computer graphics
- An attribute parameter is any setting that influences how a primitive will be displayed. Color, size, and other attribute parameters are examples. For instance, a line drawing function may have parameters for setting colour, width, and other attributes.
- OpenGL features for colour, point, and line properties.
- a graphical programme that keeps track of the values of various parameters and properties (state variables or state parameters).
- We put the system into a specific state by giving one or more state parameters a value.
- Up until we alter the value of a state parameter, the state will continue.
- The options of the current state, the current colour, the current point size, and the depth function—whether it is enabled or not—are the output functions that instruct the system to draw something to the screen with the specified current state.
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